

Beating back aliens with little more than a stun rod and uniform I was able to pilfer from a body was fun. Fresh out of your cell, you're forced to make do with whatever alien technology you can scrounge up. To its credit, Mothership Zeta starts out in a really interesting place. If the FPS part of Fallout 3 was good, this would be a must-have experience, but it isn't. The entire four-hour experience consists of walking through tight corridors blasting aliens and robots. Remember how I said Mothership Zeta was a "full circle" for Fallout 3? Similar to Operation: Anchorage, Mothership Zeta is a linear shooter, once again building on the game's weakest elements. Together you decide to take down the ship's crew and escape. After busting out of prison, you run across a little girl with way too much knowledge about the ship (apparently the little girl is better at getting out of her cell than your cellmate) and various people frozen in cryo chambers. She's no happier to see you than you are to be an alien test subject, but having you around lets her devise a plan to get out.

You wake up locked in a cell with another Wastelander.
